Fitz is angsty, but has reasons; and other characters are awesome
Cover illustration by John Howe |
Brandon Sanderson describes the basic three-act structure of a plot as follows. In Act 1, you chase your hero up a tree. In Act 2, you throw rocks at them. In Act 3, you get them down again. Royal Assassin, book 2 of the Farseer Trilogy, the first installment of Robin Hobb’s Realm of the Elderlings saga, is 750 pages of Robin Hobb throwing rocks at Fitzchivalry Farseer. Rock after rock after rock. Poor Fitz. And it’s only going to get worse.
In principle, it didn’t have to be this way. When we last left Fitz at the end of Assassin’s Apprentice, things were not great, but there was hope of something better to come. A path forward, a path towards recovery. Despite Evil Uncle Regal’s (literally) poisonous shenanigans, the political marriage between Kettricken, Sacrifice of the Mountain Kingdom, and Good Uncle Verity came off as planned. Now, with the aid of their new ally, the Six Duchies might now have the resources to mount an effective defense against the brutal Red Ship Raiders, who have been laying waste to their towns and cities, and stripping their prisoners of humanity in a process known as Forging, after the first town whose people were so treated. Yes, Fitz got a bellyful of poison and nearly drowned, but he’s sort of recovering, and on the whole, things might still work out.
Ending Book 1 of a trilogy in this way is evidence of how new Robin Hobb was at this endeavour. She was still hedging her bets in that first of 16 books in the Realm of the Elderlings, giving readers an easy exit point, a way to check out with a sense of accomplishment and hope. It’s what makes Assassin’s Apprentice such a satisfying first book in the series. It makes the reader trust the writer: I had a good time, the reader thinks, but I’m not going to be compelled to continue reading if I don’t want to.
This is the last time such a thing will happen in a Robin Hobb series.
And yet, somehow, despite all the large boulders the size of small boulders that Hobb chucks at Fitz, it never quite feels unfair because he does, kind of – well, not deserve it, quite. But you know how many books that feature whiny, angsty, stupid teenagers making stupid decisions are just exercises in frustration for the reader? This isn’t. No matter how stupid Fitz is (and gosh, is he ever a dummy in places), it’s never really the case that he could have averted his misfortunes by being smarter. ‘Oh, woe is me, the world is out to get me,’ wails the tediously self-absorbed teenage protagonist. Except in Fitz’s case, he’s right. He's the acknowledged bastard son of the former heir to the throne; he's loyal to King Shrewd and current heir-to-the-throne Prince Verity; and he's a mighty thorn in the side of Evil Prince Regal, who wants nothing more than to carry out a coup in peace, raid the kingdom for all its valuables, and retire to his comfortable inland Duchies, leaving the coastal duchies to take their chances with the Red Ship Raiders. Of course Regal's not going to take kindly to coastal Dukes' attempts to replace him with Fitz. Of course Regal's going to want to do a bit of murder on our narrator.
Still, I find this book the hardest to take, because, no matter how justified the angst, I still find angst a hard sell. So instead of whiny angsty Fitz, let’s talk about the other characters who deeply kick ass in this book. Let’s talk about Duke Brawndy, who, when Evil Regal withdraws all support against the Red Ship Raiders because he gives 0 fucks about the plight of blue states coastal duchies, organizes the defense of Bairns himself. It's doomed, and Bearns falls, but Duke Brawndy showed the world what proper leadership looked like.
And speaking of leadership, let’s talk about got Kettricken. She’s wonderful in ways that are not ‘kick-ass princess on a horse with a sword.' To be sure, one of her best moments is exactly that -- but, crucially, not because of that. In fact, it is wonderful because she rejects the equation of virtue with martial force. See, the people around the castle discover that a horde of Forged marauders have been lurking in the countryside, attacking and ravaging whoever they find. Aching with powerlessness against the Red Ship Raiders, the castle guard put together a hunting party. The goal is to find these Forged monsters and kill them, letting them stand in as targets for their rage against the raiders who created them and set them against the people of the Six Duchies.
And Kettricken, on her horse and armed with a sword, tells them, No. Not that they mustn’t kill the Forged – they absolutely must – but that they mustn’t kill them in anger. Forging cannot be undone – all attempts at that have failed. So the quarry of this hunt are their own people, Six Duchies people, who have been dead from the moment they were Forged. This expedition is not a hunting party, but a funeral. Instead of fighting and killing in anger, they must do it in mourning. They are not killing monsters. They are burying their dead (who must first be cut down until they stop moving).
It's a beautiful moment, and illustrates exactly the kind of leader Kettricken is. How hard must it be to take powerless, furious, grieving warriors, who have worked themselves into a frenzy of bloodlust against a clear target, and tell them not to abandon their killing spree, which would be hard enough –but to continue with the killing spree, and abandon the bloodlust behind it? It’s a fantastic character moment, so much deeper and subtler than just making Ketricken someone who’s good at swinging a sword and being violent.
Then, we’ve got Patience, and her quietly magnificent companion, Lacy, who definitely has training that goes well beyond stitchery. Patience is the wife of Fitz’s father, Prince Chivalry, but not his mother – because, remember, he is a bastard. She never had any children of her own, but in a deeply mature way, she decides not to resent Fitz, whose very existence is proof that their fertility problems originated on her end. Instead, she pursues a relationship with him, and ends up being one of his strongest allies – but never really a comfortable ally. Their interactions are full of the deepest respect and goodwill, and also uncomfortable and awkward in a way that never really eases, and feels deeply real.
Again, this is an example of Hobb’s skill at characterization. There are relationships other than antagonism, friendship, romance, and found family, that authors can build between their characters, and this is one of them. And it doesn’t even interfere with plot! You don’t need to be best friends or lovers to plot how to spirit the queen away from a castle where her evil brother-in-law is orchestrating a coup and would dearly love to make her and her unborn true Farseer heir conveniently disappear. You don’t have to be sworn comrades to stitch up each other’s wounds following capture and torture – although it does take a slightly odd perspective on the world to insist on doing that after your awkward-but-respected acquaintance is already lying dead on a gaol floor, awaiting burial. Still, Patience does have a neurodivergent perspective – ADHD coded, jumping from obsession to obsession and prone to hyperfixation in a way that yields oddly useful tidbits of information. And since it turns out that Fitz is really, really hard to kill completely, the dead-body stitchery is also useful. It’s nice, when being dug up from a fresh grave, to have first aid already completed.
And, finally, we’ve got Nighteyes. Despite Fitz’s repeated ill-fated attempts to bond with puppies in the previous book, he goes and does it again here, this time with a wolf. Nighteyes is great – not just because he’s a talking wolf, but because here, finally, we have a relationship between Fitz and someone else that is true, open, trusting, and not hampered by any of the missed opportunities that made the previous book such a lonely read.
It’s Fitz’s bond with Nighteyes that makes it possible for him to nope out of his body after Regal finally finds a reason to catch him, torture him, and beat him to death. (To be fair, part of this is on Fitz. He did go on a very ill-advised murderous rampage through the castle and kinda sorta agree to let Duke Brawndy put him in Regal's place while Brawndy planned a coup of his own, so it’s not like Regal had to work all that hard to come up with an excuse to get rid of him.) Only by placing his consciousness into Nighteyes’s mind can he take a break from the world of humans, which has treated him so badly, and denied him any bonds that might encourage him to remain. (Again, to be fair, another part of this is again on Fitz. His beloved Molly left him in no doubt as to what he wanted, and he took ages to talk to Shrewd about marrying her, and then ages to tell her that Shrewd said no. She ends up much, much better off without him than she ever could be tied down to him.)
And it’s Fitz’s bond with Nighteyes that allows us to learn more about the Wit, this wild, animal-based magic that is a counterpart to the royally-approved Skill. From Fitz’s perspective, the Wit gives him a sense of presence of living things: animals, yes, but also people. It’s his Wit that allows him to recognize how inhuman the Forged are: they give off no more sense of presence than a rock. But from Nighteyes’ perspective, the Wit gives him insight into humans. Burrich, who seems so cold and disapproving, who finds the Wit obscene while indulging, against his own values, in a bond with his own dog, is still Heart of the Pack to Nighteyes. Kettricken is not really Witted, but she has a sense for life that Nighteyes senses in her, and it's part of what makes her such a conscientious devoted leader. Nighteyes recognizes people in other terms from human terms, and in so doing offers another layer of characterization.
Because – have I said it before? Hobb is a master of characterization. Even when she’s characterizing an angsty teenager. And, as we’ll see next month, she’s also a master of plot.
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References:
Hobb, Robin. Royal Asssassin. [Harper Collins, 1996].
CLARA COHEN lives in Scotland in a creaky old building with pipes for gas lighting still lurking under her floorboards. She is an experimental linguist by profession, and calligrapher and Islamic geometric artist by vocation. During figure skating season she does blather on a bit about figure skating. She is on Mastodon at wandering.shop/@ergative, and on Bluesky at https://bsky.app/profile/ergative-abs.bsky.social