A story of misdirection that refuses to be pinned down, even to the last
A young woman, Elize, stuck in a dreary fortress far from the front of the war, is given a strange task. It's a break in the monotony of her days, but one she doesn't fully understand, and that no one will really explain to her. Each day, she must sit in the tower room as a famous magician and escape artist is interrogated by an equally famous socialite. She herself must not speak, must not draw attention to herself in any way, only observe and report back to the commander of Crag what these two strange visitors discuss. Their conversations are cryptic and unfathomable, relying on a shared history she cannot access, but they all seem to circle around the city of Droad - destroyed by a likewise unfathomable weapon, leaving a ragged chasm and a poisoned earth to which no one can return. They're supposed to be ending the war. But are they?
The Misheard World, Aliya Whiteley's new novel, is a story of misdirections and subversions, where the unfolding of the story pivots the reader's understanding of the world again and again.
While the story begins in a vaguely described alternate world, one with elements that seem potentially fantastical - the magician whose tricks defy understanding, the giant cat of legend befriended by a socialite - as Elize listens to the stories of these two strange people and to the possibly mad pronouncements of her old tutor, it becomes clear that some power is operating on the world beyond her scope of understanding. Eventually, the story moves out of her observations into the world into several other characters narrations of their own perspectives, each of which shows the reader something about the world that upends their previous understanding of it, and its relationship with genre likewise. The story slips between the speculative and fantastical, and between worlds, as well as between points of view.
Those points of view - and how well they're captured - are for me what really sells this novel. The opening section, in Elize's viewpoint, has a clear, direct voice, of someone who knows her own mind but not her purpose. She's a keen observer but not knowledgeable about the wider context of the story. She presents little nuggets of information the reader can pause over because they think they can add something to it to make it make a little more sense - while Elize may not know about radiation, the blinding and sickening of the remains of Droad definitely give some hints to someone in our 21st century. Her life is episodic, constrained by timelines apart from her own, a rhythm of days and duties well captured in her short, to the point chapters.
This contrasts with the second POV, Mondegreen, the magician. His section has no breaks, forming one extremely long run on chapter. His voice too is easily distinguished, more self-assured, more charismatic, more meandering... and yet conversely more purposeful. Where he is now, he knows what he wants to achieve, and the whole of his story bends towards that purpose. It is also one with a much richer set of familiar details.
Well... familiar to the reader. When the narrative shifts back to Elize, we are once again confronted by the difference in levels of knowledge between her and us. And I loved this. It is not uncommon that I read a book in which a character fails to spot some critical piece of information, one that I myself have spotted any number of pages earlier, and find myself frustrated by the artificiality of it, and by the constraints of extra-narrative information weighing down on the plot. I know stories, and apply the metalogic I read into them, so of course I will make assumptions about the direction about the plot, of course I am willing to believe in aliens and magic as a solution easily - I know the parameters of the story and so can intuitively judge in a way the characters are constrained against. Whiteley takes that tension and makes a deliberate plaything of it. The POV shifts back to Elize and reflects on pieces of information provided by Mondegreen - things that are entirely unremarkable to the reader - and renders them once again incomprehensible. By opening a crack in the fourth wall in this way, the frisson of ignorance/knowledge becomes a shared game, rather than a source of frustration.
But it's also entirely the point of the story. The entire crux of it rests on - who correctly understands the parameters at work here? Who has the right meta framing for what's going on? And so by introducing that in the first two sections, Whiteley primes us for what will be one of the primary pillars of the story as a whole.
And then of course, by priming us in this way, she likewise sets us up to ourselves be unsettled, to have our own assumptions subverted. It is not only the characters who don't quite know what's going on, and the clarity of character voice can become a tool just as easily of confusion when deployed unexpectedly out of context. If Elize suddenly no longer sounds like Elize... what are we supposed to think about all the sections that came before, in which we relied on her obvious distinctiveness, her simple forthrightness?
Alongside all of this playing with perspective and framing, there's a parallel set of assumptions about technology, superiority and reality occurring, feeding into the question of exactly which viewpoint is the "real" one. Multiple characters offer their own viewpoint, framing their world, their understanding the be the default one, the one with power to enact upon the others in the story, with the secret knowledge that underlies the flawed understanding others have. First Mondegreen takes this role, viewing Elize as some pseudo-historical bumpkin - never saying it but clearly communicating it in how he narrates his own story to her. But then someone else comes along and sets forth their own stall on exactly who has the power to shape the story, and introduces their own contradictions. Mondegreen is just as ignorant as Elize? Maybe.
Nothing in this story is presented as unimpeachable fact, and that is quite possibly its greatest strength. Whiteley asks the reader to think around the gaps, to compare and contrast multiple flawed approaches to the events we have witnessed or been informed of, and create connection points of our own. The ending is the culmination of this, offering not one but three separate possibilities. Which, if any of them, is right? That is for the reader to decide, based on their own interpretation of the events as presented.
I don't always like ambiguously ended books, but Whiteley has done the groundwork throughout the story to reinforce that ambiguity is the point, at every stage, that it felt not only right but inevitable that it would continue right to the last page. The story is so heavily grounded in different people's telling of their stories - with their own agendas, points of view, prior knowledge and relationships - that to offer something absolute at the last would have been a betrayal of every page that went before. Every chapter asserts: "you do not know the whole story". Why would the story as a whole suggest any different?
It's skillfully done, reminiscent of the careful patience of her previous novel Three Eight One, which likewise used perspective to excellent effect.
But what is it all for? At one point, a character says:
"When everyone has a story of loss to tell, nothing is worthy of the grand title of tragedy. Each tale contributes only to a mound of sadness: heaped, unclimbable, the stories slowly bleeding into each other until they are impossible to tell apart".
I would argue that this is also the crux of it - it is both an absolutely true statement about the story as a whole, and one that the novel seeks to refute. Because the tragedy of the stories - all of them, however much we choose to believe their narrators - never leaves. This is a story of a war going on for decades, manipulated by those who do not themselves suffer in it. It is a story of lives disrupted by tragedy and death, for a gain we never really see or fully understand. But it is also a story in which a myriad lives are lost off page, where tragedies are blurred together, and where narrators actively do confuse and manipulate the stories, making them harder to distinguish.
Somewhere, under the careful artifice of players who think they know the game, who think they set the rules, there is something deeply, powerless and human going on here. There are moments where we can connect with it. But it is just as human that it is buried deep, inaccessible even to those who are suffering the most in a war whose terms remain incomprehensible. Whiteley crafts a story precisely around this paradox. The argument occupies all levels of the storytelling, right down to chapter length and voice, right up to the title of the book itself, and it is from this totality that it finds its power. When you reach the end, all of them, it becomes clear how thoroughly this has been the point all along. No answers, of course, but a definitive question. Questions are sometimes more fun anyway.--
The Math
Highlights: absolute mastery of differing character perspectives, superb unsettlement of reader comfort, productive ambiguity
Nerd Coefficient: 9/10
Reference: Aliya Whiteley, The Misheard World, [Solaris, 2026]
POSTED BY: Roseanna Pendlebury, the humble servant of a very loud cat. @chloroformtea.bsky.social









