Wednesday, May 6, 2026

Book Review: Green City Wars

Uplifted raccoon investigator solves mysteries

Cover of Green City Wars, features a racoon on a rooftop with a city (and the title of the book) looming above

When you begin Green City Wars, Adrian Tchaikovsky drops you into a world that looks a bit familiar but has enough that’s incomprehensible that you spend at least some time thinking, “Wait, what?” a lot in the first few chapters. You are wandering the very German-inflected European city of Neuwein-Grundstadt with Skotch, a raccoon who freelances as a finder of things and investigator of secrets.

Skotch is a Gehirner (which is the German word for “Brains”), one of many small animals who live in the city and have been genetically hacked and augmented to be able to do routine maintenance and labour. The people of the city all have some kind of Universal Basic Income and do what they want while these Gehirner unclog sewers, fix telecom transmission boxes, and clear plates at fancy restaurants. They are paid in Plangent, a drug that allows them to maintain their level of intelligence; if they cannot get it, they slowly feel themselves losing their ability to speak, reason, and solve problems. The Gehirner are an eco-friendly solution to the question of who will do the work of a city that no one else wants to do: hence, “Green City.”

In this noir-coded tale, the freelancer Skotch is pulled in for “one last job” to find a mouse that everyone wants to get their hands on. Usually no one would care about a single mouse, but this mouse is special. Skotch doesn't know why, but every Gehirner interest-group in the city wants this mouse, dead or alive. And, as Philip Marlowe might say, Skotch doesn't know if he's going to be able to get through this case with his own skin intact.

The world, while confined to one city, feels sprawling. There were times when I felt like I was being introduced to too many characters and gangs. There are literal squirrel armies fighting over turf. A gang of amphibians control the city's waste management, and corvids deal with the dead. There are cultists, anarchists, a sexy but villainous Stoatweasel, and a dangerous cat who might sometimes be an ally if it thinks it would be amusing. There are mystical parrots; a loud, nosy pigeon; and the rats have their own gang called the Rattenkönige (“rat kings”).

Humans are nearly completely absent from this story. In Green City, Rule One is “Don’t bother the humans.” The humans know about the Gehirner; they created them. But all Gehirner work must happen at night to avoid being seen by humans. Tchaikovsky doesn’t clearly explain why, but it’s a central tenet of how Green City works.

If you are already familiar with Tchaikovsky's work in series like Children of Time, Dogs of War, or Shadows of the Apt, you will not be surprised to hear that he does a fantastic job thinking through how a group of uplifted animals might deal with building a society. In this book in particular, he’s considering what traits humans might want to add to animals, and then how those choices might affect the animals in question.

For example, humans tried to modify dogs. But dogs actually evolved around humans, so dogs pretty much did all the things humans really wanted them to do. Trying to make them smarter made them extremely neurotic. And, quoting Tchaikovsky, “being just so smart and no smarter turned out to be the way humans like their dogs. Nobody wants a pooch that can beat them at chess, basically… Dogs were already too smart to be properly engineered any smarter.”

Tchaikovsky is also interested in exploring the question of how human gene-hacking would interface with an animal's natural instincts. How would it change them? I adored this paragraph where Skotch considers religion:

“Do raccoons have a sense of the numinous? That the world might contain more than can be grasped, smelled, bitten? Skotch, despite being one, can’t say. If a lion could speak, the old human saw goes, could we understand it? And yes, it turns out you can understand the lion. But the act of reworking the lion to allow it to talk removes enough of its lion-ness that, when you ask, What’s it like, being a lion, the thing can only shrug with the new shoulders you’ve given it. It’s probably something about the engineering process, though, that makes space in a Gehirner’s head to think about the other and the beyond. Not a huge amount of space, because they’re small heads and full of work stuff most of the time, but still. The big questions squeeze in there somehow.”

So these uplifted animals are still animals, but they have—of course—been changed by having their genes hacked. In addition to considering religious movements, these changes have also led to other very human social developments, like a cutthroat, competitive, under-the-table economy where squirrel armies fight over resources. Skotch frequently stops to consider how the humans do not understand all of the changes they have wrought with their gene modifications; he hopes the Gehirner might someday break out of these very human systems caused by the artificial scarcity of Plangent.

If you've come to Tchaikovsky through Children of TimeThe Tyrant Philosophers, or The Final Architecture, this book is going to seem a bit light. Tchaikovsky clearly had a lot of fun writing it, but it's a fairly basic private detective story under the animal skins. However, it does contain hidden depths: much of Tchaikovsky's work centres on how animal intelligences and technologies might develop, and it is interesting to see him explore it in a new world.

In many ways, it felt like reading the first book in a series, although Tchaikovsky has no concrete plans for further books in this world. (When I asked him on Bluesky, he said, “Like a lot of my work it's a standalone until I get an idea for a followup, which would likely be self-contained but build on the first.”) I would definitely like to see more of this world and I would be curious to see where else he might go with the Gehirner society.

Highlights:

  • Raccoon solving mysteries
  • Squirrel armies
  • Deeper questions about personhood and intelligence

Nerd Coefficient: 7.5/10. A mostly enjoyable experience that is worth your time and attention.

Reference: Tchaikovsky, Adrian. Green City Wars [Tor Books, 2026].

POSTED BY: Christine D. Baker, historian and lover of SFF and mysteries. You can find her also writing reviews and editing at Ancillary Review of Books or podcasting about classic scifi/fantasy at Hugo History. Come chat books with her on Bluesky @klaxoncomms.com.

Tuesday, May 5, 2026

2026 Hugo Award Voter's Packet



The Voter's Packet for the Hugo Awards will be released shortly and made available to all members of LAcon V. As is traditional, Nerds of a Feather has put together a compilation of what we feel represents the best and the breadth of our collective work published in 2025. While the purpose of the Voter's Packet is to help eligible voters make an informed decision when casting their ballots, we are also making the packet available to all of our readers who may want to take a look back at what we did last year. 

Below, you can find Arturo's introduction to the Voter's Packet followed by the Table of Contents with links to each of the essays, reviews, and features we included.

If you'd like, you can download the entire Voter's Packet and take Nerds of a Feather on the go:


Introduction


Greetings, Earthlings.

If it's a dream come true to be nominated for the Hugos, it's an ecstatic vision of paradise to have been nominated multiple times already, to have won a couple of the rocket statues, and to keep being nominated for yet another year. The only thing more satisfying than the weekly cycle of sharing our obsessions with our readers is to know that our readers share the same enthusiasm for the type of discussion we bring. Thank you for your votes, and for staying with us after all this time.

And what a time! As I write this, reality and imagination seem to have blended: we just watched a new team of astronauts make it safely back from lunar orbit, there are reports of newly developed vaccines that could fight broader varieties of flu and even cancer, and adoption of clean energies is growing eveywhere. At the same time, we’re witnessing a cartoonish revival of the worst authoritarian ideologies from the previous century, we’ve become inundated with digital garbage pretending to have consciousness, and corporate greed is making the planet unlivable for humans. To understand the real world, we need more and more to understand what speculation has to say.

I’m a fan of Elizabeth Bear’s term “Rainbow Age” to describe the current explosion in diversity across the speculative landscape. While much remains to be done to bring audiences in closer contact with the variety of stories out there, there has never been as good a moment as now for authors of every continent, every language and every gender to become known and valued. The online community that has formed around speculative fiction (by which I mean the entire ecosystem of writers, translators, editors, literary agents, scriptwriters, studio producers, reviewers, etc.) is a precious space that needs to be nurtured precisely as the dark forces of reactionary repression set their sights on the few progress that has been achieved.

Yes, I’m bringing up politics, but that’s because politics is already an inherent part of storytelling. Which worlds we imagine, who gets to imagine them, where they can be discussed, how they are perceived and interpreted—there’s a political dimension to any conversation about fiction. At Nerds of a Feather we feel it’s an honor and a heavy responsibility to have the chance to add our voices to the conversation.

Let’s keep imagining other worlds. Let’s keep imagining ways to transform this one. Let’s keep inspiring each other. 

Arturo

Table of Contents


Section I: Literature Reviews

Book Review: Katabasis, by R. F. Kuang
Book Review: The Everlasting, by Alix E. Harrow
Book Review: Colourfields, by Paul Kincaid
Book Review: When the Moon Hits Your Eye, by John Scalzi
Book Review: Nobody's Baby, by Olivia Waite 
Book Review: God’s Junk Drawer, by Peter Clines
Book Review: The Stardust Thief, by Chelsea Abdullah
Book Review: City in Chains, by Harry Turtledove


Section II: Media Reviews

Rebellions Are Built on Hope: Andor S2E8
Movie Review: The King Tide
Video Game Review: Metaphor ReFantazio
Movie Review: The Brutalist
Movie Review: Frankenstein
Video Game Review: Citizen Sleeper 2
TV Review: There’s no “I” in Plur1bus
Movie Review: Wicked: For Good
Graphic Novel Review: The One Hand and Six Fingers
Video Game Review: Hollow Knight Voidheart Edition
Festival View: The Ugly Chickens
Anime Review: Apothecary Diaries Season 2
Movie Review: The Naked Gun
Movie Review: Predator: Killer of Killers


Section III: Conversations & Commentary

The Sand in Our Lungs: The Desertification of Our Imaginations
Hollywood is Dead, Long Live Hollywood
Andor and the Reimagining of Star Wars
The Arthur C. Clarke Award 2025: A Shortlist Discussion
Interview with Emily Tesh
Book Sale Finds: Mental Hygiene
The October Daye Re-read: A Killing Frost
Realm of the Elderlings Project: Intro and Book 1: Assassin’s Apprentice



Book Review: A Long and Speaking Silence by Nghi Vo

 Food and stories open up deeper stories about people and their culture


Nghi Vo writes wonderfully about food; I said as much when I reviewed the previous volume of the Singing Hills cycle, A Mouthful of Dust. There, food was held in contrast with famine, in a book about lack and loss, haunted by memories of absence and hunger. The vivid descriptions of dishes and their effect on human senses, feelings and memories was critical to offer a contrast to their absence, to make clear what that ravaging hunger was taking away. Food is still critical in the next book, A Long and Speaking Silence, but in a very different way; here, it's a way into culture.

In contrast to the previous entries in the series, A Long and Speaking Silence is a prequel of sorts. Cleric Chih, of the Singing Hills Abbey, whose job it is to collect stories for the archive they preserve, is only newly minted in their role. They have been sent out with a specific duty, to collect information from the harbormaster at Luntien, but have been thrown off their task by the theft of their coin purse. As they wait for their stipend to be sent from the abbey, they have found work waiting tables in a local restaurant during the festival rush. Around this necessary work, they still try to practice their trade, asking questions to collect the stories of those around them. But they struggle: they have yet to develop the people skills needed to ask the right questions, to understand when to push and when to fall silent, and so are suffering something of a crisis of confidence as they make mistakes, bolstered by the self-assuredness and competence of their neixin companion Almost Brilliant. As they work to collect the stories of Luntien, they find themself embroiled in tensions between the townsfolk and the newly arrived refugees, fleeing disaster in their native islands and reflecting on the forced movement of people, both in their own history and in the history of their abbey.

Because of this focus on displacement, on people uprooted from their homes unwilling and without time to prepare, it makes sense that the story keeps circling around the parts of culture we keep, and the parts we lose or change as time marches on. Food, this thing Vo has consistently written so well, is the perfect window into this fraught set of musings. The world she has created in which Chih lives is a complex one, full of different peoples, culture that is grounded in its specific place, and this can be reflected, using the established foundations of the series and her deft hand at dialogue, in cooking and eating practices. There is a particularly lovely scene in which a cook gives Chih a dumpling and asks them to identify what's in it. As they work through ingredients, they linger on what's missing ("it's not supposed to be crayfish. It's supposed to be this kind of bony fish that we don't have here") and what's there ("we're the only ones who use the wood ear mushrooms around here"). This gets you regional specificity, what grows where, and imports, and bans and trades and relationships. It gets you family memories too, the recipe handed down from the mother who fled the other region where the mushrooms grow. It gets you what some groups eat and others don't, cooking styles and preferences ("they were still trying to get used to the sharp flavours - the kingdom of Feiyu used some kind of spice that opened their sinuses up and made their nose sting"). It gets you so much of just people.

And it sits perfectly alongside the core of the whole series, the telling of stories. Both a ways to craft cultural differences, and to show how people are the same as much as they aren't, and both are things transmitted generation to generation, even after displacement and strife. They are core parts of human experience. Chih's time in Luntien has them seesawing between the two, bouncing the resonances of the one off the other to put the pieces together of a puzzle they didn't even know was there to solve.

They can also help with wider worldbuilding, the landscape and the culture working together to reinforce a sense of place. Vo often casually imbues her geographical features with personhood - the rivers and the mountains have their names and behaviours dropped in dialogue - and even alone, that does a lot of work for implying depth of culture. If the river has a personality, if it has stories, it shows that there were people to tell them, after all. But then, sometimes, the stories are represented whole within the novella, and in their telling show the culture of the teller, and give a sense of location too, like the tale given to Cleric Chih in this volume of the formation of the island from which one of the refugees has come. Up until that point, there was no clear sense of where the island was, in relation to this place. By having the girl tell that story, Vo says "this is who these people think themselves to be" and "this is where they come from" all at once.

A Long and Speaking Silence also showcases some of the other things Vo has done so brilliantly throughout the series, many of which likewise bend towards the crafting of cultures that feel real without the need to overexplain. There are many moments - throughout the series, but I noticed them particularly here - in which a conversation or a misplaced word allows someone in dialogue (or Chih in their own thoughts) to make clear what the social norms are (and how they differ from place to place). There's nothing more immediately vivid as a piece of cultural worldbuilding than suddenly realising that x is impolite here, or that y is the norm. They're the foundational building blocks of communities, these shared norms, and it is rare to find them so well displayed as Vo does here. It's never heavily marked, never part of a long exposition, they're just flashes that pass by as conversation flows naturally, but the give shape to parts of the world, and imply the sort of depth that makes something feel truly lived in.

Which is particularly critical in writing, as she does here, about displaced people. Vo is obviously interested in their culture, in the trailing tendrils of it that make their way down to the next generations, but she is not blind to the dangers of it in the moment either. Luntien's people, right from the start of the story, are hostile to those who have come to their shores looking for shelter. "Too many" and "we're full" are frequent refrains, alongside assumptions of thievery and moral laxity in the newcomers. Over the course of the story, those tensions escalate, resulting in clashes in the street and physical violence, in which Chih finds themself overwhelmed but incensed on behalf of those who have come with so little, asking only for help. Its message is clearly tied to the world as it is now, but Vo also manages to loop it beautifully into more of the overarching thoughts of the series as a whole, and to Chih themself. 

Which is nice, in this step into prequeldom, and into a story that definitely lingers on the lore of the abbey itself. It's not something that has been a key focus in most of the books so far - Chih is, after all, usually wandering on their duties - but by the point of the seventh book in a series, it is probably safe to assume the readers are invested enough to want a bit of backstory if it might be forthcoming (it's me, I'm the readers). This felt like the right time to deploy it. It didn't overshadow the contemporary plot, and indeed Vo did a great job in integrating what could have been quite disparate pieces into a seamless whole, the different parts resonating off each other and making something that feels significant between them.

I do, a little, miss the excitement of the earlier volumes, where each new one provided a new structural conceit to discover as you were reading. It made them unusual and special, especially if you are (as I am) the sort of reader who thrives on structural nonsense. But Vo has continued to build a world that I want to spend time reading, with a main character whose foibles and flaws make them compelling, sympathetic and intensely relatable, even as their job feels entirely fantastical. Even without the structural flair, these continue to be novellas that each feel like they have their own story to tell, and which use the world slowly being built to explore big themes in a relatively small space, with a deftness of touch that often eludes longer works.

In this case, it's displacement and loss, and home. Who knows what it will be next time. Vo crafts all of this through the tangible, bedding down broader, bigger themes into the mundane and the quotidian, and making it all feel incredibly real. That angle, that constant touchstone of the small as a way into the big, is what truly brings me back every time, and based on this entry, will absolutely keep on doing so going forward.

--

The Math

Highlights: food that makes you want to explore the world, a deft hand on complex politics, a dumpling so good someone wants to marry it

Nerd Coefficient: 8/10

Reference: Nghi Vo, A Long and Speaking Silence, [Tordotcom, 2026].

POSTED BY: Roseanna Pendlebury, the humble servant of a very loud cat. @chloroformtea.bsky.social

Monday, May 4, 2026

Book Review: I, Medusa

Young adult themes and adult tragedy mix in this innovative reimagining of an ancient tale



In Greek mythology, Medusa is a monstrous, powerful, and tragic figure. A beautiful priestess who was cursed by the goddess Athena after being assaulted by the sea god Poseidon, Medusa was transformed to have hair made of live snakes and was terrifying enough that people turned to stone if they looked at her. She was born from ancient Greek tales, but she also appears in modern films like Clash of the Titans or Percy Jackson. Even the dark comedy series Wednesday features Gorgons as a category of magical students (“stoners”) who keep their hair covered with cool hats to avoid turning classmates (temporarily) to stone. But we seldom get the backstory of this complicated character.

I, Medusa is a new origin story with Medusa reimagined as a Black adolescent in ancient times. The result is an intriguing exploration of exploitation and revenge, as well as symbolic reflections on modern day racism. The novel is a tragic coming-of-age story of a relatable, flawed girl who gradually learns how terrible the world can be. The story explores all of this without feeling morose or uniformly bleak. Instead, it offers a unique and unapologetic exploration of human frailty and societal complexity. 

Medusa, also know as Meddy, is the seventeen-year-old youngest daughter of two deposed but wealthy lower gods of the sea. She is raised in a posh but oppressive noble household on a secluded island with her loving older sisters Stheno and Euryale and her strict and sometimes cruel and abusive mother and father. Meddy is the only mortal member of the family and is tired of her isolated life on the island, especially since she knows the clock is ticking on her existence. She dreams of mapping her way to faraway adventures with her childhood friend, a household slave named Theo. Things change when her parents host a party for the sea creatures, nobles, and deities, in the hopes that their daughters will find wealthy suitors. Meddy gains the attention of Poseidon and, later, her rash and bold actions intervening against an abusive nobleman gain the attention of the goddess Athena. Athena invites Meddy to train as an acolyte at her temple far away in Athens. Meddy is delighted to finally see the world and she makes both friends and enemies among the other priestesses in training. However, Poseidon’s ongoing pursuit and seduction of Meddy lead to a series of unfortunate events that eventually cause her to get caught in the cruelty of the gods.

I, Medusa offers an exploration of human nature in all of its contradictory ways. The novel not only gives a sympathetic backstory for the famous character, but also offers an exploration of complexities of social relations and personal choices through its flawed, immature protagonist and the equally flawed peers and gods who surround her. The story is told in retrospect, beginning when Meddy is already a snake-haired killer who is using her powers to punish those who hurt young girls. As her past is revealed, Meddy emerges as a curious, headstrong young woman willing to take risks for what she believes in. She is raised as a proud noble, mindful of her rightful place in the world, even when others treat her with racist disrespect at Athena’s temple. However, Meddy is shown to be flawed as well. At times she is naïve, insensitive, and self-absorbed in a way that leads to repeated poor choices for the teenaged heroine. Although the novel is an adult story, it has young adult themes as we watch Meddy navigate parental pressures, peer quarrels, and her first crush on the sea god himself. This complexity adds intrigue to the narrative and makes it very much a page-turner that will leave readers both cheering in delight and shouting in frustration at the various twists and turns of the tragic adventure.

Meddy’s boldness is juxtaposed with her intense naïvete. A major plot element is that she seems to know nothing about sex. This seems unbelievable given the dynamics of her parents and presence of her immortal older sisters, and because she indirectly observes it in her own home with Poseidon and another person. However, her naïvete provides the basis for an important issue of consent that pulls together various ancient interpretations of the Medusa story. Meddy is not the only complicated character in the novel. With the exception of Poseidon, all of the characters are complex and well written. The goddess Athena is feminist, inspiring, and wise, and is supportive of Meddy’s bravery and boldness. However, Athena is also vindictive and hypocritical in her treatment of sexual assault against the women of her temple. Meddy’s sisters are loyal to her, even at the cost of their own wellbeing, but they are comfortable having slaves and are gradually indifferent to the slaves’ wellbeing. Their casual treatment of slavery is an ironic inclusion in the story. This is especially true since racism is explored in Meddy’s interactions with the acolytes at the temple who want to touch her hair and insult her qualifications to be there because her skin color is different. Meddy’s sisters love her deeply but they eventually employ cruelty as a form of physical and emotional defense. On the other hand, Meddy satisfyingly evolves through hardships from a naïve teen to feminist avenger as the story progresses.

Overall, I Medusa provides a lot to ponder in its various themes of misogyny, racism, family, and hypocrisy. This retelling of her backstory through the eyes of a young Black woman adds an intriguing interpretation of the ancient myth while adding real world symbolism to the story. With complex characters and painful tragedies, this origin story of Medusa is surprisingly and addictively entertaining.

Nerd Coefficient: 8/10.

Highlights:

  • A tragic take on a coming of age
  • Flawed characters
  • Real world reflections

POSTED BY: Ann Michelle Harris – Multitasking, fiction writing Trekkie currently dreaming of her next beach vacation.

Friday, May 1, 2026

Game Review: Opus: Prism Peak

 Ever wanted to play your own personal Makoto Shinkai movie?

Key image for Opus: Prism peak. A girl stands in front of a mountain, a camera held in the foreground.

After a brief scene-setting introduction, Opus: Prism Peak opens with a middle-aged guy, Eugene, in a car on his way home to his grandfather's funeral. He rather quickly crashes into a statute, then mysteriously finding his way to a land filled with animal spirits which in a lot of ways echoes the real world. Shortly afterwards, he meets a young girl who can remember nothing about herself other than that she needs to travel to the top of the mountain looming over the landscape. A lot of this world is ephemeral, and the core gameplay mechanic revolves around Eugene taking photos of people, places, and scenery to both tether it all to reality and help build the picture of what is going on. The photography-based gameplay gently increases in complexity and the game goes on, with different lenses being provided, different exposure settings being unlocked, and other tools for helping you judge the perfect photograph.

Prism Peak is the fourth in the Opus series of games from Sigono, a Taiwanese developer. These are all technically, I believe, set in the same universe, but spanning millennia and different worlds. All have different gameplay; The Day We Found Earth (initially a phone game) had a robot hunting for star. Rocket of Whispers had time management and scavenging. Echoes of Starsong light resource management and exploration puzzles. All also have significantly different visual styles (down at least in part, I think, to increasing budgets over time). I find it really interesting that despite these disparate approaches to gameplay, all are identifiably part of a series. What unites them (other than the very loose shared world) is a particular, and quite unusual, wistful thematic thread. They are also all scored, very impressively, by the same Taiwanese  electronic/solo piano artist Triodust. 

The previous game in the series, Echoes of Starsong, occasioned almost universal praise; I'm pleased to say that in my view Prism Peak continues that fine tradition. If some of the emotional beats might not hit quite so hard, the gameplay is more robust and the visuals are stunning. And, if there were hints previously, Prism Peak makes it clear that Sigono owes a distinct visual and thematic debt to Makoto Shinkai and an atmospheric one to the work of Kyoto Animation (especially Violet Evergarden); the latter takes the form of an if not melodramatic then certainly open and not entirely subtle approach to emotion and interpersonal tension.

The Shinkai comparison is right there in the marketing copy, but it's not just puffery; the vibe and visuals really do echo his work (while, I think, significantly going beyond pastiche). Thematically, there are nods to the games with gender and time in Your Name, the romantic self-absorption in Weathering with You, the rural decline of Suzume, and the concern with natural disaster and environmental degradation that pervade all three. Visually, the resemblance is even stronger; if Shinkai's work has a single signature, it's towering, majestic skies, and the skies in Prism Peak are things of beauty. 

Mountain against a brilliant starry sky; seen through a camera viewfinder.

The rest of the visual design is also hugely impressive. The cast - our human core duo and a collection of animal spirits - is expressively rendered, and the ground level scenery (mostly abandoned or decaying urban and suburban environments and misty forests) works well both as a passive source of storytelling and as a collection of objects and vistas to take photos of, which drives the gameplay. I'd also be remiss not to mention the score, again from Triodust, this time with a number of collaborators. It's emotionally evocative where it needs to be, added depth and texture when it should mostly stay out of the way, and is complemented by two or three really good insert songs. The voice acting is also generally good. I played in English (Japanese and Mandarin are also available), and by and large it's all fluent and matches well with the characters the actors are voicing. The one noticeable weakness is, unfortunately, in the main character. Eddy Yeung generally does a great job portraying Eugene as the slightly careworn 40 year old he is, but there's the occasional line, particularly in the first half of the game, that just lands slightly off, taking you out of what are sometimes intended as quite emotional scenes. This is a quibble rather than major complaint, but just those few lines being re-recorded would add another level of polish.

So this is how it looks and sounds; is it any fun? The short answer is it depends on what you're looking for, and if you vibe with what Sigono is putting down in this game, absolutely yes. The gameplay is based on taking photographs and, by interacting with those photos, the characters, and various sacred firebowls scattered around the world (these also serve as save points), filling in a journal you acquire early in the game. There is some light puzzling involved in this (finding what photographs people want to see; understanding the motivations and desires of the various characters), but it's all reasonably simple. It wouldn't be involved enough to carry a long game, but a full playthrough of the game takes about 10 hours (with the ability to dive back in in post-game and fill out any parts of the journal you might have missed with some ease of replay tools), and it's perfectly fine for that purpose. 

The arc of the game is ultimately Eugene learning about himself while learning about others, and the interesting combination of widescreen emotion and wistful tone I mentioned above works for me (though it may come across as mawkish to some). My eyes were left damp a number of times which is really what this sort of game is trying to achieve. This is accented with just a tiny hint of cosmic horror, judiciously deployed, that provide a nice point of tonal contrast to the prevailing mode. It is also, not to repeat myself, absolutely gorgeous, appropriately enough for a game that revolves around photography. Moving and beautifully presented, Opus: Prism Peak is well worth a couple of days of your time.

-- 

Highlights:

  • Gorgeous visuals and a brilliant soundtrack.
  • Gently compelling photography-based gameplay.
  • Emotionally resonant storytelling (if you're in the mood for what the game offers) .

Nerd coefficient: 8/10 

Reference: Opus: Prism Peak [Sigono, 2026]. Available on Steam, Switch, & Switch 2.

POSTED BY: Eddie Clark. Professional nerd by day, amateur nerd by night. @dreddieclark.bsky.social

Thursday, April 30, 2026

The Imaginary Singular Project: A Review of Trace Elements by Jo Walton and Ada Palmer

 A view on SFF that gets a little too tangled in its own specific perspective

Back in April last year, I reviewed Colourfields: Writing About Writing About Science Fiction by Paul Kincaid. While I had a lot to get to grips with in my reading of it, one of the things I uncomplicatedly appreciated was its stance on the "project" of science fiction, the idea of the singular whole of the thing. Or, specifically, the absence of such a monolith. Kincaid constantly comes back to the idea of the multiplicity of the genre, and that multiplicity, the titular colourfield, is important. And I concur; every person's path into the genre - both genres, because this applies just as truly to Fantasy - and their context, their reading habits, their tastes, their friends' tastes, their location in the world, all of it, feeds into what SFF looks like for them. We are all of us overlapping genre sets, growing and shifting through time.

I came back to this thought often while reading Trace Elements: Conversations on the Project of Science Fiction and Fantasy (hereafter simply Trace Elements) by Jo Walton and Ada Palmer. Like Kincaid, their volume is drawn from a selection of previously published pieces from different venues (though augmented with some new essays for this publication). But, unlike Kincaid, this variety is not particularly reflected in the way they approach genre. I have two overarching thoughts, upon completion of the book, and the first is a sort of estrangement from the science fiction that they seem to be implying throughout the work exists as a singular, coherent beast. It is at once familiar and unfamiliar to me, and, more importantly, as the second thought, never tackled up front. I'll get into a lot more meat of discussing the content, but truly, the core of my argument is that the whole of this thing, this product of years of reading and writing about SFF, sits atop a pile of assumptions that implied to me a singular way of performing a genre I wholeheartedly believe is anything but single. When that implication is conveyed, as it is here, with casual authority, with easy certainty, and never once given pause or thought or the interrogation it needs as a foundational assumption of this type of work... nothing built upon it can stand quite aright either.

To step back slightly, Trace Elements is a collection of essays, predominantly drawn from their previous work in a number of venues of genre discussion, like Reactor (tor.com as was), Strange Horizons and more. These are supplemented with some essays new for the piece, along with some of the authors' poetry. The essays cover a broad swathe of topics, but they all circle around foundational questions about the nature, value, purpose and process of science fiction and fantasy, with some side quests into associated topics along the way, as well as some more personal pieces about the authors and their life experiences. It's a fairly wide-ranging set of subject matter, and one that is divided up into sections, starting at the front with the more big, general pieces and then progressing into the more specific, niche or intimate towards the end.

As per the title, these are conversations on the project of science fiction and fantasy. Who are those conversations with, though? Between the authors, certainly, but many of these pieces were published individually, by only one of them, in another place not intended for collection in this book. Who were they addressing, in those pieces then? And to what extent was it a true conversation, with the understanding of a response, possible disagreement, the collective development of an evolving understanding? I find this important too, when considering the tone of the piece. The majority of the essays are written in a declarative, definitive tone of voice, and convey a sense of certainty about the subject matter. The author(s) have the answer, and they'll tell it to you. There is very little hedging to be found here, not much doubt, and rarely a pause to talk through assumptions as though they are personal ones, things which could be matters of opinion, or only one of a variety of options on how to look at things. This is a common tone to find in pop non-fiction, so I'm not surprised to find it here, but I do think, when collecting your work under the label of conversation, it is something that ought to be questioned. Some of these posts were in venues that had open comment sections, but some were not. The new pieces, crafted only for a book, have no such openness. The other half of the conversation has been removed (unlike Walton's previous work drawn from her posts, in which some of the comments in response are retained, preserving that sense of back and forth), or never opened in the first place. What is a conversation without its other half? A lecture. But a lecture can still leave an open space for an imagined interlocutor, someone to ask the right questions, know and not know the right pieces of information, and for whom the premises must be clarified or grappled with, but no such interlocutor lives here either.

If this is a conversation, then, it's a conversation with oneself, in a quiet room. With an imagined audience whose agreement is certain. They hold the right premises, they occupy the same position, in the SFFnal ecosphere, but lack the knowledge that the authors can provide. That's a very specific audience indeed.

This is, for me, exemplified by the use nearly-universally in the book of "we". Not "I", and certainly not a pseudo-academic passive (something that Palmer gets into in one of the personal essays in fact, talking about the absence of the first person in academic writing). Now, this is a book by two authors, so naturally any appeal to personal experiences will default to the plural. But it seems, at times, more than that. There's the we of the personal, yes, but the pieces often, to my mind, strayed into the we of the crowd, the group that draws the reader in and says, you are with us on this point, we are a community of one mind. It's a perfectly normal writing tactic for creating that kind of shared sense of understanding. But it is a flawed one when the reader doesn't agree, and doesn't occupy that same position (as I often did not). Any tool that crafts community in that way naturally imposes a border that excludes everyone else. And, lest you think I'm pinning an awful lot on a pronoun that could simply be a reflection of a multi-authored book, I did go hunt down some of the original blog posts that fed into it and did, indeed, find the plural-of-community lurking there too. For example, this piece from 2010 in Reactor by Jo Walton, from which the following while talking about techniques for worldbuilding (which is included in the book reworked somewhat, though still with the crowd-we):

Because there’s a lot of information to get across and you don’t want to stop the story more than you can help, we have techniques for doing it. We have signals for what you can take for granted, we have signals for what’s important. We’re used to seeing people’s names and placenames and product-names as information. We know what needs to be explained and what doesn’t. In exactly the same way as Trollope didn’t explain that a hansom cab was a horse-drawn vehicle for hire on the streets of London that would take you about the city but not out into the countryside, and Byatt doesn’t explain that the Northern Line is an underground railroad running north south through London and dug in the early twentieth century, SF characters casually hail pedicabs and ornithopters and tip when they get out.

She slips between I and we (and occasional third person) throughout the essay, but when the plural comes up there are conclusions to be drawn from it who the audience is expected to be, and how they interact with fiction - "we" here are frequent SFF readers who have the genre-reading protocols she expects of them. Which is fine, singly. That is probably a very reasonable assumption. But those reasonable assumptions keep on piling up, until eventually there is a quite specific intersection of the person who fits into all of those "we". They have a specific background of reading, a specific history with genre, a specific set of touchstone books they have read, and a specific set of opinions about genre more broadly. Every slice of that cuts out another chunk of the potential audience from that community of we. I say this, of course, because I certainly felt myself not a part of it.

It doesn't help, structurally, that the opening essays (new for the volume) are by far the most didactic and positional, the ones most likely to include or exclude on opinion. The authors lay down some groundwork in "Integral to the Plot: the Author-Reader Contract" and "The Science Fiction Conversation: Imprint SF" which set the scene for what they envision genre to be, which is then bolstered by "Genre Pacing and Protocols, or What Is Genre?" which draws from Walton's linked essay above and 2018 Goodreads posts. These opening, generalising sections were where, predominantly, they lost me. It became clear that the SFF they envisaged was from a certain place (majority US), a certain time (a fairly wide span that peters out slightly before I came into the majority of my adult reading) and a certain opinion ("imprint SFF" is a distinct thing with a singular identity, whose authors' relationship with the existing corpus of work can be intuited by the reader and their relationship with it judged accordingly), none of which I occupy. And it's not that I need to see myself in this kind of work, but that the work speaks as if I am, throwing up a distorted mirror when I'd have been perfectly happy with a window into somewhere else. It's those assumptions again.

But not just assumptions. There are moments where the text comes out and does, in fact, dismiss positions outside of its own. One example stood out most to me, when discussing the history of SF publishing, and the difference between the markets in different countries. They write:

Canny British writers who understood the realities of the US market wrote short books, but less savvy ones wrote books at whatever length and had them published in Britain, but they could not break the US market. Christopher Priest and Keith Roberts had US hardcover releases of their 1970s science fiction books, but not paperbacks.

Now, I never met Christopher Priest, but my understanding of his character from those who have, from his writing and the stories about him... does not, let us say, particularly support this dismissal of his awareness of the field. There's no sense, in this little aside, that perhaps there might exist authors who, for whatever their own reasons, could value something more than breaking the US market. Maybe they felt the length they published at was more critical than the sales they might garner in another market. Maybe they just didn't care. I don't know. But I'm open to the possibility that people can have approached something in different ways, with their opinions shaped by their own particular perspectives. They may well have been just as savvy as anyone trying to break the US market, but with entirely different priorities. The writing here, as throughout the book, excludes such possibilities. Alternative approaches are simply "less savvy".

When the authors progress of out the general and into the specific, things do improve. The highpoint, for me, of the volume are Ada Palmer's essays about writing with chronic pain, and the following section "Writing/Realizing Disability + Power". These essays are deeply personal, bedded into her own experience of her work and her life, and are incredibly moving for that intimacy. They acknowledge throughout the uniqueness of the perspective being given, and that uniqueness is its value. No one else could write about this as Palmer does. Likewise, Walton's piece on how her first book was published. They both shine because they are so intensely from and about the perspective of their authors. 

There are also chapters that delve into specific topics, though I found flaws that rhymed with my overarching concerns in these too. It is difficult, in a single chapter, to capture the whole of, for instance, Japanese fiction norms post WW2, or the scope of genre romance or the history of publishing across the whole of time. Generalisations naturally arise. Those generalisations are given mixed treatment, sometimes highlighted (though only briefly, in the main) and sometimes skimmed over as authoritative. The one I found most frustrating is a chapter that begins in broad terms about translated fiction that talks about the difference between Japanese SFF and horror and western perspectives and assumptions. Both "western" and "Anglophone" are used as terms in the opening, but the essay proceeds to limit itself only to comparisons with the US, and to talking about fiction in terms of US, Christian-influenced ideas about Providence. The comparison is still interesting, still useful, and I still learnt plenty from it. But by conflating Anglophone/Western and the US, it tells on itself. Had Palmer written "US" throughout, I would not have batted an eye. But she did not. She speaks in authoritative, general tones and I, in reading, have my mind caught on "but this isn't general". And that knowledge when I do spot the holes and issues makes me wary of the chapters where my knowledge is insufficient to do likewise. I don't know enough about genre romance to judge whether the piece by Jo Walton is 100% accurate in its sweeping claims or not, but because I can spot holes and assumptions elsewhere, I cannot help but think there must be some lurking here too. And so those skips over complexity undermine the whole. I find I cannot trust the casual authority of the authors, because they seem unable to acknowledge specificity when needed.

There is a sense, throughout the whole piece, that there are clear answers available in all things genre. We can make a single story out of the history of anime, we can make a single truth in how to read genre, in who writes it and how. Leaving aside my own feelings on this ("bollocks" is the word I used frequently in my notes), this is undermined even by the text itself. Walton and Palmer at various points cite authors as examples of people who do and do not write from within genre or knowing genre (Ishiguro was the one who stands out), only to later put the same author in a different pot. Of course, these essays are drawn from two authors writing across a wide span of time, maybe they changed their minds? Or differed in opinion? But I don't know. No notice is ever drawn to these discrepencies, and, well... they collected all this for a single work. People are going to sit down and read it cover to cover. They're going to spot them. The text marks out that the pieces have been edited and changed to become this single work... I feel like that effort needed to continue into taking about of things like this. Individually small, but with large implications when taken into account alongside the sweeping claims about genre.

And then, as my final criticism, because I have made such a focus on highlighting the specific and the personal - my own specific and personal. I was, when this book was announced, very excited to read it. I have come to find I really enjoy non-fiction on speculative subjects, and this seemed a potentially substantial entry into the genre, not least because of its enthusiastic marketing which declared:

Now, in Trace Elements, Walton and Palmer have come together to write a book-length and supremely entertaining look at modern science fiction and fantasy, at how our genre is written and how it is read, that will join nonfiction works like Ursula K. Le Guin’s The Language of the Night, Samuel R. Delany’s The Jewel-Hinged Jaw, and Understanding Comics by Scott McCloud on the short shelf of titles essential to all readers of our genre.

While one can never hold an author to account for effulgent marketing copy over which they have no control, it is the context through which I came to this book, that was to be "essential to all readers of our genre". And I am disappointed by how very small that "all" seems to be understood to be, how specific is "our", throughout the work. I am not in them. I don't have the right opinions (and the possibility of alternative takes seems to be consistently precluded by the way the authors discuss their topics); I haven't read the right things; I am not in the right place. I find the book, for the most part, to be casually, unthinkingly exclusionary of people who do not fit into a rather traditionally-shaped mould of what an SFF reader might be - updated to move past the limitations of gender, race and sexuality of the truly old-school, but preserving a certain sort of understanding of the shape of the genre that I do not think holds true any longer, nor has for much of my own lifetime. 

For a work which includes a chapter - taken from a 2021 essay by Palmer in Uncanny magazine - on the necessity of expanding our empathy sphere, I find it strangely lacking in awareness of quite how far that sphere needs to be extended.

My experience with the book was predominantly one of argument. I took eleven pages of notes as I read, wanting to mark my disagreement with this or that statement, this or that assumption. There was no space assumed for conversation, but I made my own one anyway, because it made me cross. Had there been a comment section, I would undoubtedly be in it with questions.

And so, my conclusion is that this work is interesting in conception, but flawed in execution. Through lack of interrogation of assumptions and position, Walton and Palmer make sweeping statements that snag on the complexity of reality, that represent only a single view of the many that make up SFF today while never quite acknowledging that truth. If it is a conversation on the project of science fiction and fantasy, the project has its tightly drawn boundaries, and the conversation assumes only a certain sort of interlocutor.

I am, of course, not asking for the authors to step away from their selves, the space and place they occupy in the genre ecosystem. No one can. But I think it is critical, when talking in the sort of general, authoritative tones that they take in this volume to be ever conscious of it. To know that your own view is a shimmering, ephemeral thing, intangible to anyone else who seeks to grasp it, but also a vital one. Work like this is intensely valuable when it acknowledges its vantage point, and ties itself to its own specifics and positionality. There is nothing more useful than being able to see the world - whatever world - through the eyes of someone standing somewhere you have not, and cannot. But its value is severely undermined when universality is assumed, and specificity is never interrogated. No single one of us can say we have a clear grasp of the whole of the thing, when it comes to genre, because I firmly believe there is no single whole of the thing. 

The unquestioned universality to which both authors speak throughout this volume dooms it to incompleteness. In a time of ever-blurring genre boundaries, ever-shifting sub-genres and a growing scope of what it might mean to be a fan of SFF, it is vital to grapple with what science fiction, and whose, you are talking about, and to remember that there are always others out there, across the porous, increasingly traversible borders into the wider vista. 

--

The Math

Highlights: 

Nerd Coefficient: 4/10

Reference: Ada Palmer, Jo Walton, Trace Elements: Conversations on the Project of Science Fiction and Fantasy, [Tor Books, 2026].

POSTED BY: Roseanna Pendlebury, the humble servant of a very loud cat. @chloroformtea.bsky.social

Wednesday, April 29, 2026

Book Review: Anti-State, by Allen Stroud

Cold war space opera done right

Cover Artist: Nick Wells
There’s a real resurgence of space opera right now and I’m here for it. I love a good adventure out in the stars and I’m easy as to whether it’s hard science or full of space wizards. 

Space opera, like epic fantasy, allows us to entirely transpose our experience into one functionally and practically distinct from the real world. In so doing we get the freedom to ask questions via metaphor, world building and fantastical elements about hard real-world issues. In the last couple of years we’ve seen space operas talk about AI, consciousness, the nature of work, meaning and purpose. We’ve seen them address fascism, resistance, representation, the complicity of capitalism with authoritarianism and unpack the nature of sexuality and gender. 

 

Into this mix comes Allen Stroud’s Anti-State, a stand-alone novel in an Expanse-like setting in which Stroud has already written a whole shelf of entries. No real prior knowledge is needed to read this one although it does refer to events in other books and feature many of those characters in greater or lesser roles. 

 

Stroud’s main character is disabled in the sense that she is missing limbs and that is presented as exactly what it is – factually and without fuss. It’s an interesting choice both in terms of representation and in how it’s handled by a character who spends much of the story in a low gravity environment. There’s technology to help solve her challenges, but they aren’t there to heal her or to ‘make her complete’. This approach is good to see, not simply for representative purposes but because there’s some interesting commentary around what it means to have a body in a low gravity environment vs. Earth standard gravity. 

 

The story itself is in deep cold war territory with the overall structure owing as much to Smiley’s People as it does to spaceships flashing through the void to blow one another up. The most obvious comparison is with James S. A. Corey’s The Expanse series – set as both are within the solar system and concerned as they are with the politics of earth extending to the rest of the system. There’s no proto-molecule in this but it does share the same concern with being at least moderately faithful to proper physics. It’s hard science fiction as far as that ever goes and there’s plenty of text highlighting just how much space will kill you at every opportunity. 

 

We have allusions to Martian politics, independence, rebellions and there are, lurking in the background, rogue billionaires with tech that can rival the militaries of space faring states. 

 

This isn’t novel – this could be a story about submarines fighting it out in the North Atlantic without too much changing with the talking heads in London, Berlin and Washington instead of on spaceships and asteroids and lunar colonies. 

 

That’s not necessarily bad – you know what you’re going to get, and it delivers on that competently without rocking the boat. It’s a somewhat nostalgic approach to space opera with strong golden age vibes intersecting with more modern concerns such as where it explores what it means to be human in the context of advanced technological systems. 

 

What worked for me was the layered world, the sense that there were politics and people and stuff happening of which the events in this story are only a part. I like that feeling of being in a wider world. I liked the focus on space being deadly and low gravity being a thing that impacts every single aspect of a life lived within its grasp.

 

I also largely liked the overall story of secret plots unravelling, of people with torn loyalties discovering where they truly want to put their faith and, most of all, I liked the small scale of it. Sure, the stakes are high, adventuring in space will do that, but at the same time they concern a small group of people in a set of tin cans adrift in an ocean of nothing. They might travel millions of miles but they remain determinedly fixed in a locked room whose seals keep them alive as much as trap them. 

 

The ideas here are small too – not all in a bad way. Stroud explores the little impacts of technology, distance and logistics that conventional space travel (i.e. without the fantasies of FTL or warp drives or anti-gravity) have on people. Loss of bone density, the lack of decent food, shortages of power, the challenge of changing direction when you’re travelling at thousands of kilometres an hour. 

 

I’d like to have had some larger ideas here around what it means for human society to be out there and these are there a little, but are also largely subsumed within the context of a military hierarchy that gives the book the occasional feel of mil-SF (although without any of the fetishization of guns and violence).

 

The one place where the politics/world building doesn’t quite work for me is in this military context and hence the larger ideas also don’t quite connect. The reason for this is my own view that the idea that ‘governments have the best tech’ is not just outdated but permanently in the rear-view mirror. This is where the book’s Cold War vibe is least convincing, although most consistent because I think that’s the last time governments could reasonably be said to have tech not available to the general public. 

 

These days it is entirely private companies developing that tech and selling it to our governments and it is almost entirely private companies exploring space. The question of how polities here on earth could extend their ‘national’ boundaries into space is just assumed rather than explored and the same for the corporate elements. The private companies in the novel are nefarious which isn’t hard to believe but they aren’t well realised which is a shame. 

 

Still, Anti-State is a decently executed and complex political thriller set in space. Its tight scope delivers a compelling story despite its other flaws.


--


The Math


Highlights:

  • Spaceships
  • Proper orbital mechanics
  • Politics and plots

Nerd coefficient: 6/10, a layered political thriller as at home in space as it would be in the 1970s North Atlantic

Reference: Stroud, Allen, Anti-State [Flame Tree Press, 2026].

STEWART HOTSTON is an author of all kinds of science fiction and fantasy. He's also a keen Larper (he owns the UK Fest system, Curious Pastimes). He's a sometime physicist and currently a banker in the City of London. A Subjective Chaos, BSFA and BFA finalist he's also Chair of the British Science Fiction Association and Treasurer for the British Fantasy Society. He is on bluesky at@stewarthotston.com.